Make body & anatomy diagrams from text

deltoidsOverhead press — 3×10tricepsRope pushdowns — 3×12chestBarbell bench press — 4×8absPlank — 3×45sPowder Monkey Push DayEffortPrimarySecondaryWarm-up
body Powder Monkey Push Day
muscle
front

tag Effort as e
  Primary red
  Secondary orange
  Warm-up yellow

chest        e: Primary
  Barbell bench press  4×8
deltoids     e: Primary
  Overhead press  3×10
triceps      e: Secondary
  Rope pushdowns  3×12
abs          e: Warm-up
  Plank  3×45s

Overview

Body diagrams annotate a human figure by muscle name. Name the muscles that matter, color them with a tag group, and add a short note beneath each — the rest of the figure stays a neutral gray so the highlighted muscles read at a glance. Reach for body for workout splits, PT / rehab and injury reports, and anatomy teaching. It is a labeling surface, not a data chart: there are no axes and no values, just a figure and the parts you call out.

The layout is automatic. Muscles you name are filled and given a gutter label with a leader line; a legend maps each tag color to its meaning.

When to use

  • body — you are labeling parts of a person, and the underlying picture needs to be a human figure.
  • map — you are labeling parts of the Earth rather than parts of a person.
  • block — the surface is an arrangement you define yourself, not a fixed anatomical figure.

Syntax

body Title
muscle
front

<muscle name>  <tag>: <Value>
  <note>

A body file is a header line, a few optional bare figure directives, an optional tag group, and then one part line per muscle you want to call out. A part line is just a catalog muscle name, with optional trailing tag metadata and an indented note.

Figure: form, sex, view

Four figures ship — male and female, front and back. Set the figure with bare directives before the parts; each is optional and defaults sensibly:

DirectiveOptionsDefault
formmuscle | skinmuscle
sexmale | femalemale
viewfront | backfront
latshamstringglutesBack & Legs
body Back & Legs
muscle
female
back

lats
hamstring
glutes

skin renders any figure as a plain silhouette (head + hair, no muscle segmentation) — useful when you only want to point at a region. skeletal is reserved.

Two views at once

Name both front and back to render the two views side by side in one diagram. A part is drawn on whichever view(s) contain it — chest on front, lats on back, deltoids / calves on both:

chestlatshamstringquadricepscalvesFull Body — Front & Back
body Full Body  Front & Back
muscle
front
back

chest
lats
quadriceps
hamstring
calves

Parts

A bare line is a catalog name for the active figure. Order does not matter — the figure is fixed; you are just choosing what to light up. Which names are valid depends on the view (front vs back). An unknown name emits a warning and is skipped; the rest of the diagram still renders.

Muscles (muscle form)

Full catalog by region. F = available on the front view, B = on the back view. Bare names are the primary catalog entries; the fine heads in the last column are separate names for the individual heads where the art splits them.

RegionMuscleFBFine heads (separate names)
Neck / trapsneck
trapezius
Shouldersdeltoidsfront-delts, side-delts (female front); rear-delts (back)
Chestchest
serratus-anterior
Armsbiceps
tricepstriceps-lateral, triceps-medial, triceps-long (back)
forearmforearm-flexors, forearm-extensors
hands
Backlats
infraspinatus
teresmale back only
upper-back
lower-back
erector-spinae
quadratus-lumborum
Coreabsabs-upper, abs-lower
obliques
Glutesglutealglute-maximus, glute-medius
Legsquadricepsrectus-femoris, vastus-lateralis, vastus-medialis
adductors
hamstringbiceps-femoris, semitendinosus, semimembranosus
knees
tibialis
calvesgastrocnemius-lateral, gastrocnemius-medial, soleus (back)
ankles
feet

Surface landmarks (skin form)

In skin form you can also point at surface features — leader-only dots, no fill:

AreaLandmarks
Face / head (front)forehead, eye, nose, cheek, ear, mouth, jaw, chin
Torso (front)throat, collarbone, sternum, belly, navel, hip, groin
Backnape, ear, shoulder-blade, spine, hip, tailbone
Limbs (either view)shoulder, elbow, wrist, hand, thigh, knee, shin, calf, foot

Aliases

Names accept gym shorthand, formal anatomy, or plain-English surface words — all resolve to the same catalog entry:

You typeResolves to
pecs, pectoralis-majorchest
quads, quadriceps-femorisquadriceps
glutes, buttgluteal
lats, latissimus-dorsilats
delts, shouldersdeltoids
trapstrapezius
hamshamstring
abs, rectus-abdominisabs
thighquadriceps (front) / hamstring (back)
footfeet, handhands, kneeknees, shintibialisregion
deltsquadspecsGym Shorthand
body Gym Shorthand
muscle
front

pecs
delts
quads

Left / right

Prefix any part with left or right to call out one side only (the figure’s own anatomical side — on a front view right is the pec on the left of the image). It scopes both the fill and the leader, so a one-sided injury highlights one side alone. Works on muscles and surface landmarks.

right pecBench tearright kneeleft bicepsInjury ReportStatusTornSore
body Injury Report
skin

tag Status as s
  Torn red
  Sore orange

right pec    s: Torn
  Bench tear
left biceps  s: Sore
right knee   s: Sore

Tags & Color

Muscles are gray until you tag them. Declare a tag <Facet> as <alias> with a distinct color per value, then apply it to a part with <alias>: <Value>. The tag colors the highlighted muscle, its leader line, and its label, and adds a labeled legend entry:

deltoidsMusket ball, left shoulder — immobilizeobliquesCutlass grazeforearmRope burn, both handsBoarding-Party WoundsSeverityCriticalModerateWatch
body Boarding-Party Wounds
muscle
front

tag Severity as s
  Critical red
  Moderate orange
  Watch yellow

deltoids   s: Critical
  Musket ball, left shoulder  immobilize
obliques   s: Moderate
  Cutlass graze
forearm    s: Watch
  Rope burn, both hands

Notes

A bare indented line beneath a part is a note (the same shape as a pyramid or ring note). The first note prints beneath that muscle’s gutter label — use it for the exercise, the set/rep scheme, or the clinical finding.

Options

  • no-legend — hide the tag legend.
  • no-title — hide the title line.
  • fill-tint | fill-solid | fill-outline — fill treatment for the highlighted muscles. Mutually exclusive; the last one written wins.

Complete Example

neckdeltoidsbicepsabsHollow-body hold — 3×30sobliquesquadricepscalvestrapeziuschesttricepsforearmadductorstibialisFull Front Roll-CallGroupUpperCoreLower
body Full Front Roll-Call
muscle
front

tag Group as g
  Upper blue
  Core orange
  Lower green

neck         g: Upper
trapezius    g: Upper
deltoids     g: Upper
chest        g: Upper
biceps       g: Upper
triceps      g: Upper
forearm      g: Upper
abs          g: Core
  Hollow-body hold  3×30s
obliques     g: Core
quadriceps   g: Lower
adductors    g: Lower
calves       g: Lower
tibialis     g: Lower

Appearance

Body accepts these universal appearance directives:

DirectiveEffect
fill-tintSoft tinted fills (default).
fill-solidSaturated solid fills.
fill-outlineOutline only, no fill.
no-titleHide the title line.
no-legendHide the legend.

Colors come from the active palette — see Colors. Set the palette and light/dark theme at render time with --palette <name> and --theme light|dark|transparent.

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